$WEBREVERSE
$WEBREVERSE has one job: a burn of it opens a combo, forever, for whoever burns first. Playing stays free for everyone.
- contract
- $WEBREVERSEawaiting launch
- chain
- solana, pump.fun
- supply
- 1,000,000,000
- decimals
- 6
The memo names the world and the hero: webreverse/open <world>:<hero>. The burned tokens are gone from the supply.
sm64:shara combo
The create rule
Burn $WEBREVERSE with a combo's memo to create it. Anyone plays it free, and its creator earns from the minutes they play.
Burn 100k $WEBREVERSE with the memo
webreverse/open <world>:<hero>
Every trade of $WEBREVERSE pays a creator fee. It splits in two equal halves.
First valid burn with this memo?
Owns the combo forever.
Recorded as late. The first owner keeps it.
Split by the minutes played in each creator's combos.
Servers and hosting for the 14 engines.
Every split
The creator fees split 50/50: half to combo creators by minutes played, half to infrastructure. Every split is listed here with its transaction.
No split yet.
The first one shows up here with its transaction once the token trades.Check before you burn
The indexer reads every burn by these rules. Nothing else opens a combo.
- amount
- At least the price of a create: 100,000 $WEBREVERSE, burned from the wallet that signs.
- exact memo
- webreverse/open <world>:<hero>, lowercase game ids, nothing before or after it. A burn without it opens nothing.
- first wins
- The first valid burn of a combo, by slot and then by its index in the block, owns it forever.
- late burns
- A valid burn after the first is recorded as late. The first owner keeps the combo.
- same game
- A game is never its own hero: a memo like sm64:sm64 opens nothing.
- your play
- A creator's own play does not count toward the minutes their combo earns.