$WEBREVERSEawaiting launch

$WEBREVERSE

$WEBREVERSE has one job: a burn of it opens a combo, forever, for whoever burns first. Playing stays free for everyone.

tokenawaiting launch
contract
$WEBREVERSEawaiting launch
chain
solana, pump.fun
supply
1,000,000,000
decimals
6
create100k $WEBREVERSE
; one transaction, signed in your wallet
ix 2burnChecked100,000 $WEBREVERSE
ix 3memowebreverse/open sm64:shar

The memo names the world and the hero: webreverse/open <world>:<hero>. The burned tokens are gone from the supply.

sm64:shara combo
Homer Simpson in Super Mario 64, a real frame
182 combos. Creating all of them burns 18.2m $WEBREVERSE, 1.82% of the supply. Every combo

The create rule

Burn $WEBREVERSE with a combo's memo to create it. Anyone plays it free, and its creator earns from the minutes they play.

createSolana

Burn 100k $WEBREVERSE with the memo

webreverse/open <world>:<hero>

creator feesfrom trading $WEBREVERSE

Every trade of $WEBREVERSE pays a creator fee. It splits in two equal halves.

checkby slot, then tx index

First valid burn with this memo?

trueowner

Owns the combo forever.

falselate

Recorded as late. The first owner keeps it.

combo creators50%

Split by the minutes played in each creator's combos.

infrastructure50%

Servers and hosting for the 14 engines.

Every split

The creator fees split 50/50: half to combo creators by minutes played, half to infrastructure. Every split is listed here with its transaction.

ledgerin sol

No split yet.

The first one shows up here with its transaction once the token trades.

Check before you burn

The indexer reads every burn by these rules. Nothing else opens a combo.

rulesas the indexer reads the chain
amount
At least the price of a create: 100,000 $WEBREVERSE, burned from the wallet that signs.
exact memo
webreverse/open <world>:<hero>, lowercase game ids, nothing before or after it. A burn without it opens nothing.
first wins
The first valid burn of a combo, by slot and then by its index in the block, owns it forever.
late burns
A valid burn after the first is recorded as late. The first owner keeps the combo.
same game
A game is never its own hero: a memo like sm64:sm64 opens nothing.
your play
A creator's own play does not count toward the minutes their combo earns.